Drawing Straight Walls
The Wall tool creates a hybrid wall object, simultaneously adding both a 2D and a 3D version of the wall to the drawing. Walls can be drawn in Top/Plan or in a 3D view.
Create walls by drawing them with the mouse, or by using a mouse-Data bar combination (see Using the 2D Data Bar or Using the 3D Data Bar). The following directions assume that the walls are drawn with the mouse.
 
1.
Select the Wall tool from the Walls tool set.
2.
Click the desired Offset mode button (see Creating Walls).
3.
Click the Wall Preferences mode button.
The Wall Preferences dialog box opens. This dialog box can be accessed any time afterward to modify wall settings. Walls can also be drawn first, and then the parameters can be set later from the Object Info palette.
Additional wall capabilities are available in VectorWorks Architect, and are cross-referenced to the appropriate section in the VectorWorks Design Series User’s Guide where applicable.
 
(VectorWorks Architect required)
(VectorWorks Architect required)
Displays a preview of the wall structure, including any defined components; the preview wall is drawn from left to right, so the “top” of the preview, by default, indicates the left part of the wall as it will be drawn (see Wall Direction). The arrow shows the wall direction.
The thickness of a wall with components is defined by the sum of the component thicknesses. When components have been defined, this parameter becomes read-only.
Lists the components that form the structure of the wall, in order from left to right as displayed in the preview. To change the order of a component, click and drag within the # column.
Opens the Component Attributes dialog box to edit the selected component’s thickness and attributes (you can also double-click on a component to open the Component Attributes dialog box)
4.
Click Edit Wall Attributes to specify the wall attributes.
The Wall Attributes dialog box opens. The wall attributes of an un-styled wall are initially set to the parameters displayed in the Attributes palette. If they are changed here, the Attributes palette reflects the changed attributes of the selected wall (after exiting the Wall Preferences dialog box).
Fill, pen, and opacity can be set by class rather than by the attributes in the Wall Attributes dialog box. If the wall class is changed later, the wall changes to use the attributes of the new class. Wall attributes cannot be overridden on a per-instance basis; if a wall style uses class attributes, all walls of that style must use class attributes. However, walls of the same wall style can be placed in different classes.
 
Use Class Attributes
Specify the wall fill attributes, or select None for no fill. Selected hatch, gradient, or image fills, if not already present in the file, are imported and added to the Resource Browser (default resources are automatically imported into the current file at the point of use and display in the Resource Browser). See VectorWorks Fundamentals Default Resources and Fill Attributes.
Use Class Attributes
Use Class Opacity
Specifies the transparency of the wall; drag the slider to the left to increase the transparency, or enter a percentage directly in the box to the right of the slider
5.
Click OK to return to the Wall Preferences dialog box. If components are to be added to the wall, click New to define each component (see Creating Wall Components). The Overall Thickness is then defined by the thickness of the wall components.
6.
 
Link Height to Layer Delta Z
The association between wall height and the layer’s Delta Z value can be broken after wall creation, by deselecting Link Wall Height to Layer +/- Z from the Object Info palette.
If using the Custom Control Line wall mode, enter the offset value for the control line (see Creating Walls)
VectorWorks Architect is required to display the Data Fields tab. See Creating Walls in Architect.
7.
Select from the default resources or the current file’s resources (see VectorWorks Fundamentals Default Resources). Alternatively, select Class Texture to use the texture defined by the wall’s class. Any walls with that wall style use class textures for that part of the wall (unless overridden). Class Texture can also be chosen for a selected wall in the Render tab of the Object Info palette.
Textures can also be set from the Render tab of the Object Info palette. Textures applied from the Object Info palette override the textures set in the Textures tab. Textures from the Textures tab override the class textures, when Use Textures at Wall Creation is selected.
 
Use Textures at Wall Creation
Use Left Texture for the Entire Wall
Applies the texture selected in Left to the center and right parts of the wall (see Wall Direction for information on wall sections)
8.
Click OK when the wall preferences have been set.
9.
10.
To continue creating walls, click at the end of each additional wall section.
11.

Creating Floors, Walls, and Roofs : Creating Walls : Drawing Straight Walls

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